![]() Which brings us to Fallen Legion: Rise to Glory. However, games that take a risk with their combat need to ensure that the experience they present avoids tediousness- just because you have a unique idea, doesn’t always mean it is a great one. ![]() The Role-playing genre is sometimes a bit too reliable, and even changes like Final Fantasy XV’s action-based combat can feel like a breath of fresh air. Sometimes, the games that fall into this third camp can be delightfully weird and fun. Titles like Code of Princess, Lord of Magna: Maiden Heaven, and Witch and Hero are fairly good examples of this. Try something weird and different that takes elements from outside the traditions of the genre and hope that your individuality makes up for flaws elsewhere. ![]() Many of Atlus’ titles like Etrian Odyssey, Shin Megami Tensei, and Tokyo Mirage Sessions are great examples of this. Take a traditional combat system and emphasize one particular element that informs the rest of the gameplay.Mid-90s Final Fantasy, the entirety of Dragon Quest, and Pokemon are examples of this mentality. Stick to tried-and-true traditions like turn-based combat, adding in a unique element or two in order to keep engagements fresh.In the realm of Role-playing games, there are three philosophies that most developers tend to adhere towards regarding combat systems. ![]()
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